Here's an incomplete game file. i want you to download it and fix it so that:
1. The rockets come from the helicopter.
2. You can only get hit by two rockets before the game ends
3. your character can move left and right but NO PART of the sprite should go outside the viewable area.
4. Your character should be able to shoot a bullet straight up and it takes hits to take down the helicopter.
5. Don't worry about animating your character's sprite.
6. A big blue screen with a yellow happy face should appear after the helicopter is destroyed.
7. A big red screen with a yellow sad face should appear if you lose.
This is due by the end of the period. Show it to me, and you're done.......
Requirements - ok, so the rubric is taking longer than I expected because everyone is doing something so different. I can tell you some basic things though.
First, these games should have a long play time - if a player can beat it within a few minutes and there isn't any replay value, well, that is disappointing. I want to see some games that should give at LEAST 10 minutes of fun play. I understand that each student is doing a different TYPE of game... that being said, I want you to use some elements that are appropriate to the style of game you're designing. If your game is modeled after a simple arcade-style game (frogger, etc) give me some options - multiple levels, multiple difficulty settings, etc. If you have a platformer, make sure that each level is DIFFERENT... RPGs and some sandbox type games are easier to make longer play times. Please don't just pad the length of the games... in the words of one of my favorite authors,
"Twilight Princess turned us into a dog and made us go retrieve magical pearls for what felt like days at a time. Games like Oblivion and Mass Effect give the illusion of almost infinite length, but their endless 'go into another identical dungeon and retrieve X' side quests are just slightly remixed copies of previous levels."
Take those words to heart here, people. We will spend a few days at the end of the semester playing each other's games. Make sure yours is memorable... I'll be updating a couple more details tomorrow.
Please start by completing this survey telling me what you are planning for your final project.
Assignment #10 - two player game
You and your partner will design a two player game. The requirements are really quite simple: It must have:
1. a two player cooperative mode
2. a two player versus mode
3. at least one 3D element (from the 3D tutorial...)
4. an instruction manual (created under "Game Information")
5. finally, it must be easy to learn to play and it must be FUN
I want you to share the game file with me on google docs by end of day Tuesday, 4-30-2013. The file name should include the last names of both you and your partner, i.e. SmithAndLarsonTwoPlayerGame.exe
Assignment #9 - finishing your toolbox
Here's the list of skills I'd like you to learn/master. See me if you have questions about them. I'll check these starting Monday, 4-15.
Assignment #8 - 3D (kinda)
Work your way through this tutorial to see the various ways we can make a game look 3D. Have this done by Friday.... starting Monday, I'll have your new assignment using those skills loaded onto the website.
Assignment #7 - your platform game
***HERE IS THE COMPLETE REQUIREMENTS DOCUMENT****
You'll be making a Mario/Sonic/Contra/Castlevania style platform game. You will have to include gravity, of course, and yes, you'll need lots of new backgrounds and sprites. I'll be looking for at least three levels, with different themes - think about mario: there are underwater levels, lava levels, cloud levels, etc. I'll have the complete requirements done by Monday, but that should be enough to get you started....
Assignment #6 - platform tutorials
Gravity, yo! Start here, we'll talk about your customized version on Tuesday.
Assignment #5 - your own action/adventure game!
***TYPO*** - it's due Monday the 11th, not the 4th...
Oh yeah... we get to make something awesome. Here is the document that explains what is required. Please remember to keep all elements of these games Catholic-school appropriate.
Assignment #4 - Maze Game
Levels, yo! Start here, we'll discuss deets on Monday....
Assignment #3 - create your own game
You'll be using the skills you learned in the first two tutorials to make your own scrolling shooter. Here is the document with all the requirements and scoring breakdown. Score proposal due end of class Thursday 2-14, final project due end of class FRIDAY 2-22.
Assignment #2 - Scrolling Shooter
Download this folder to your GameMaker folder. Follow the directions, and please, Please, PLEASE actually read and understand it. Don't blindly copy and paste like a monkey.
I'd like to check these on Monday, February 11th, 2013.
For an 80: Complete the tutorial up to "More Enemies" on page 17. I'll be checking to see if your health bars, lives, sound, and animations are correct.
For a 90: Complete up to "Finishing the Game" on page 19. I'll be looking to see four different enemy types - the green one we started with, an enemy that shoots straight down, an enemy that shoots at you, and an enemy that flies form the bottom to the top.
For a 100: Finish the tutorial... and add something awesome of your own design.
Assignment #1 - Catch the Clown
Download this folder to your GameMaker folder. Follow the directions in the tutorial (oh yeah, you really ought to READ the tutorial... don't just skim for directions).
For an 80: Simply complete the demonstrated steps.
For a 90: Have two clowns moving around simultaneously.
For a 100: Have a different dark clown that you shouldn't catch because it will cost you 10 points.
Due by end of class Friday, February 1st 2013.